Because I Never Throw Anything Away I Can Share With You The Crappy Card Game I Made 24 Years Ago

I found a game I made back in 1995. And as awful and embarrassingly bad as it is, it’s not so embarrassing that I’m not going to chronicle it forever on the Internets.

Being a colossal nerd I’ve been into colossally nerdy things, often well before being a nerd about said things was cool (See: comic books, role playing games, wearing glasses). Among those nerdy things I got into was gaming. And not video games, oh no, that’s too cool for Young Jason.

No, Young Jason was into tabletop gaming involving chits and hexmaps (Avalon Hill games), robot figures dueling a millennium into the future (Battletech), and, once the genre existed, trading card games like Magic: The Gathering (which pushed out my other nerdy pursuit at the time – baseball cards).

Of course, my nerdery didn’t end with playing these games. No, see, I was going to be the guy that invented the Next Great Thing in gaming. There are scraps of assorted ideas and games lying all over the place, but one I still happen to have in a dusty box on a shelf with a bunch of other games is my aborted attempt at creating my very own trading card game based on the comic book universe based on the heroic adventures of the incredibly originally named Jason Tenney and his amazing friend…s. Friends.

Read more at Blusterhouse.

“American Girl,” the final track on the Heartbreaker’s first record and the last song he’ll ever sing in public, is as perfect a rock song as there is. “Raised on promises” could be the national motto. It should adorn our currency, the contemporary American English for “In God We Trust.” Not that the phrases are synonymous. A promise is probably a poor substitute for a god, but it’s what we’ve got if we’re lucky and realistic — promises and hope.

Michael Washburn “Tom Petty’s Problematic Album Southern Accents”